Methods of IterationCentral Saint MartinsJanuary 2024Over the course of a month, I learned how to use Blender as a tool for Graphic Communication Design. I was tasked with producing as many images as I could, evidencing over time that through iteration I’ve made progress on the software. 

My goal was not to create pristine, lifelike 3D renders, but to lean into the low poly, odd look of primitive 3D graphics—think back to the Playstation 2, or other early 2000’s videogames.

I began going down the path of recreating letterpress in Blender, as I wanted to explore how that analouge process would look and work like in a virtual space.

The process of digitally replicating an analogue process created its own quirky leftovers, but instead of being familiar and charming like letterpress, these artefacts were uncanny, odd, and off-putting. 

This uncharted territory was very exciting for me to explore. I began to wonder, why do we value film grain? Why do we value vinyls that scratch and skip? Why are analogue imperfections charming, but, for example, noise from a digital sensor should be eradicated... 

I am challenging the viewer to value digital imperfections as much as imperfections from an analogue process. Most digital art is flawless; it’s easy to correct mistakes, what happens if we embrace them?
© 2025